Monday, May 15, 2006

Kampaku Update

So, I mentioned that the engine would hopefully be ready by today. It's... mostly ready. The random generation system needs some work, but since I plan on designing levels manually, I don't see that being a problem.

I don't have the AI totally complete yet (although the biggest foundations are laid), and I don't have file loading implemented, and I don't have the ability to display non-map-related stuff (like, say, people talking to you).

But, after six different iterations of the basic game engine, I think I've settled on one. And I think it's going to be fun. :)

(It is, however, too ugly to post pictures of at the moment.)


Patrick Dugan said...

Cooool, Perko does level design. Is this the first time you've gotten hands on about that?

Craig Perko said...

Not at all. Like most designers, I cut my teeth on level design. :)