Took me longer to get back on line than I thought it would.
One of the things I've been thinking about is how to simulate players. Not as in "how to make AI which does what a player would do", but as in "how to simulate someone who gets excited about specific things and wants to play with the other players".
Ha! It's tough. Any thoughts?
I'll post mine once I remove the various stupid things in them...
4 comments:
completely unrelated, but I thought you might be interested in this article:
http://www.rethinkingschools.org/archive/21_02/lego212.shtml
That is fascinating. For once it's not just stupid spam.
I'll post on it. :)
You have an uncanny ability to research things that are pertinent to design issues I'm facing. Basically, I'm trying to start prototyping a multiplayer game without getting a lot of network code built, and using some relatively cheap FSM substitute seems like the way to go. The problem is how to design those FSMs, or otherwise to use another approach. Looking foward to seeing your thoughts.
I don't think my thoughts are going to be helpful to you, as my approach is from a completely different angle.
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