My occasional reading of Click Nothing has found me this link to a demo of software trained to make you "think happy thoughts". No kidding.
Anyone care to pop their bubble? Anyone?
Ooh, me! Meeee!
This is a pattern recognition game. But it's not smiles that you're learning to recognize. Because they only have half a dozen smiling faces, I started to learn to identify them by their faces rather than by their expressions. However, because there were enough of them, this actually ended up slowing me down as I would pan past a face I didn't recognize, even though it was smiling. I imagine that if I kept playing the game, I would eventually have a complete filter. But it's such a bad game, who would do that?
At the end it said "improvement from your best time to your worst time: 26%!"
Yeah, except my "best time" was the first round, before I started automatically "optimizing" my gameplay, and each round thereafter was worse.
Maybe I'm autistic. Maybe I'm just too hardcore a gamer for such straightforward games.
Or maybe the game design is deeply flawed, as are all games made by outsiders who don't have a pro helping them.
You wouldn't want a psychologist to design your car, would you? Even if it's a happy car, you aren't going to be happy when it breaks down every mile. Psychologists (and other people interested in games) need to get professional help. Har har.
Fortunately, it appears they realize that - Click Nothing is going to help them out.