So, I played some Uru Live today. It's on GameTap.
My relationship with Myst (and it's various successors and offshoots) has always been unrequited. Myst hates me. I have never managed to beat any of the games without basically stapling a walkthrough to my monitor. But I love Myst: the world(s) is/are very cool concepts.
So, I wanted to try out Uru. It's basically a slight update to a four year old game, with a bunch of interesting (on paper, at least) features - including the complete lack of stats, the fact that it's a "puzzle-based" MMOG, and "customizable" worlds.
I think it probably sucks. I can't tell, because it hates me. Crashing, delays, an inability to find a puzzle...
Anyhow, I don't know about the game, but as usual, the ideas are fascinating. In terms of story, the idea that the D'ni civilization (and all its worlds) is being "opened" to random explorers from earth - the "repopulation of the D'ni" - is a fascinating one with a lot of potential. In terms of gameplay, a MMORPG based on puzzles and customized worlds is also fascinating.
Of course, the game can't live up to them. This isn't something I gleaned from playing it, as I can't really play it (it hates me, yes). It's just gleaned from the fact that if it had been done, it would have been blasted across the internet in an instant, and I would have heard about it four years ago.
But, still, a fascinating set of ideas... ones which will probably see use in some other game at some other time, hopefully polished.
Anyhow, nice try, Rand Miller, and what astonishing endurance you have.