Saturday, April 07, 2007

Simulating Characters

My computer hasn't been behaving. In the process of writing my new Big Theory, I've lost the document four times. I'm not kidding.

It's okay, though - each time I write it, the thing gets shorter. The first time, it was more than twenty pages long (and unfinished). Now I've got it down to three. Of course, a lot of content was shaved off - the original essay included a scathing review of some misleading experiments, a section about simulating interplayer complexity, and a full game doc. Those will have to come some other time, I suppose.

Anyhow, I think this is an important theory, so I want you to read it and tell me what you think:

Improving character AI.

1 comment:

Anonymous said...

Interesting approach, Craig. I might have something more useful to say later, but I wanted you to know that you didn't write all those revisions in vain.