Earlier, I posted a pre-review of Bioshock. Well, I finished it, so here is my final review.
The game's last level (and the cutscene before the last level) are the best parts of the game. The imagery is very good, and this is the first game - ever - that I suspect may have played over the player's heads. I especially liked that they didn't shy away from images that a committee would have usually voted out. Even had the rest of the game sucked, it would have been worth playing simply for the imagery.
It was nice to see a classic "failing utopia": felt like I was watching old sci-fi movies like Logan's Run or Lost Planet (I know, I know...). Except, you know, upgraded with fifteen million dollars of technology.
Apparently I got the good ending, although it felt... rushed. What is it with games these days? Is a dénouement too expensive? It makes me cry. Still, I guess I can't hold it against Bioshock, as no game does dénouements.
The game's central theme - whether they wanted it to be or not - was "betrayal". I can't remember a single plot event - not ONE - that didn't revolve around someone betraying someone or something (their values). It got to the point that the only plot twists I didn't expect were when someone died before they could betray more.
Still, all my complaints remain. Especially gameplay: the gameplay turned to complete crap once I realized that it was more effective to bludgeon big daddies to death with a wrench than to shoot them with explosives or AP rounds. After that, I simply killed everything with my wrench.
Gunmen? Wrench. Grenadiers? Wrench. Rocket-launching turrets? Wrench. Boss fights? Wrench.
It wasn't even "die and wrench again". After I started using the wrench, I never died again. So it wasn't simply Vita-chambers screwing the gameplay. There were a lot of gameplay flaws.
Man, the gameplay made me cry.
Still, gameplay isn't everything, and I rate Bioshock very highly.