Saturday, November 11, 2006

Deep Social Gameplay?

I explain why social gameplay is a hard problem, and some various ways people have tried to solve it. It's not long, and it's not written in acad-speak! It is kinda steeped in deep game design stuff, but other than that, it should be pretty accessable.

Tell me what you think.

Social Gameplay.

1 comment:

Patrick said...

A very well written and elucidating overview. I think the "I like Everyone" approach is prudent in the short term, with the engine approach pending the resultant props and funding.