I explain why social gameplay is a hard problem, and some various ways people have tried to solve it. It's not long, and it's not written in acad-speak! It is kinda steeped in deep game design stuff, but other than that, it should be pretty accessable.
Tell me what you think.
Social Gameplay.
1 comment:
A very well written and elucidating overview. I think the "I like Everyone" approach is prudent in the short term, with the engine approach pending the resultant props and funding.
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