So, I don't own a DS, but I'd like to. I recently smuggled some time on someone else's DS to play an import called "Ouendan". In case you haven't heard about this game, you play ninja cheerleaders with punk haircuts. You cheer people on to hold their bladders, to run for mayor against a fro-lord, and to whip their slaves into building pyramids.
It plays "like DDR". IE, it's a rhythm-based game.
But, as everyone should know, when you change the input device, the whole game changes. Anyone who claims that Frequency is the same gameplay as Guitar Hero has never played the latter. And anyone who claims that the power of a touchscreen cannot add anything to games has never played "Ouendan".
There are no "arrows" - why would you need them? Instead, numbered icons appear on the screen, and you hit them at the right moment to get the points. Sounds pretty simple, right?
Except this isn't just clicka-clicka-click. This is a rhythm-based game with a an accompanying deep feeling of rhythm. When you hit a long row of quarter-notes, your stylus is hopping delightfully across the screen. You might run in straight lines, or in circles, or bounce all over the screen, or march in squares. There's also drags, where you keep your stylus on a rolling, bouncing ball. And spinners, and who knows what else.
You couldn't do this on the restrictions of a classic controller interface. Not without driving your players insane. But the full-freedom two-dimensional system allows you to do some astonishingly deep, subtle controls.
Now, with the understanding that going from limited, directional 1D to free, undirectional 2D makes a huge difference, how much of a difference do you think the Revolution's upgrade to free, directional 3D will make?
The correct answer is: "All the difference".
I can't wait! This and Spore. They're all I'm waiting for.