Torque Game Builder has officially begun collapsing under its own weight. I've never had so much trouble with built-in physics or with such severe scoping errors. To the point where I don't know how anyone can make games in it any more.
The basic physics system is grotesquely outdated at this point, and their slap-dash upgrades over the years have just made it more kludgy. I don't like my avatars popping through walls. That's unacceptable, especially at the slow speeds I'm using.
The level design system "interacts" with "behaviors" in that any variables a behavior uses or sprites it creates at any time are permanently added to the level design. IE, saved to the hard drive. IE, next time you play, they will already be there.
This is nuts, and made ten times worse by GarageGame's incredibly worthless site, nearly empty wiki, and literally unsearchable forums.
I used to really like TGB... but it's been quite a while since I programmed in it, and this was not a pleasant return.
What other games middleware do people suggest? I'm looking for something with more punch than Flash, but easier to use than C++. Basically, I'm looking for TGB without the sudden suckage.