Thursday, May 24, 2007


Has anyone else really noticed that almost all the secondary game mechanics in games (such as gaining levels, money, a world map) are basically montage simulations?

Can you think of any games where the secondary mechanic is not a drawn-out montage? Not something that would be shown in a movie via an eight-second clip with peppy music in the background?

"And then Alice killed lots of slimes until she could fight better." "And then Jake worked for the mafia for a while, until he proved himself."

It's just MONTAGE. Unfolded. Decompressed. And wallowed in. It's like "Games are longer than movies, so all that crap we normally take out of movies, we'll just put back in."

But what else should we do?

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