Two posts, one day, you can tell it's the weekend.
Jeff's essay on agency has congealed a few of my own theories into more workable concepts.
One of the things I've been wrestling with is rules. Rules are pretty shabby. Games aren't rules, never have been, and I've been saying it for months. Rules are a kind of stand-in or crutch for another person: good in their place, but certainly not the central "gameness" of a game.
No, as is now very clear, rules are red tape that glues agency to content.
People can also be that glue.
Anyhow, I like that phrase so much, I'm adopting it!