Me Via Twitter: I've been studying relativity! I'd forgotten that it's quite mad. Quantum physics is only a bit more mad. All tutorials skip the hard stuff.
On GChat:
John: What possible use could you have for relativity?
me: I thought maybe the time dilation effects could be an interesting mechanic.
Imagine a chess match where the various parts of the board have different internal clocks.
John: OK, I can see that.
I remember modeling games with non-zero communication propagation times, but never tried tracking local age of units.
me: Well, think about it: the faster you go (the more you advance), the fewer turns you get to take.
It's a built-in negative feedback loop. Choosing the best point will always be a tradeoff.
John: Interesting.
I guess I'm having a hard time imagining the metaphor for a game in which it was so important that you do something on a ship (or conveyance of your choosing) that the tradeoff would become relevant.
me: Yeah, I'm having a bit of a time with that, too.
I'm thinking of throwing in the mass distortion effect, and having some kind of cosmic gravity-ball.
Relativistic pong, maybe.
John: Hmm.
Does relativity guarantee that inertial mass is alway equal to gravitational mass after distortion?
me: I was thinking of ignoring reality just a little.
John: That was actually a legitimate question, not a narrow insinuation, but I will take your answer as I choose.
me: :)
John: I suppose anything with RKV's might benefit from being able to calculate their physical properties.
me: Only to some extent. After about 0.7c, there's not much point. Everything is dead.
Nonviolent relativistic games are all I can come up with.
John: Perhaps interstellar wine shipping?
me: Radioactive material shipping...
Same idea.
John: You need the wine to age a certain number of years before it comes to market, but you want it to be sold as soon as possible?
me: "It was a very good year. Before their sun exploded."
John: Actually, never mind. The math works out that you would always age it locally and then send it as fast as you could.
me: Ah-ah, you're assuming relativistic travel has no effect on the wine.
John: Its true!
me: Winefolk will certainly be able to taste that "space aged" flavor.
Or think they can, at any rate.
"My, did you fly this through a nebula? Excellent nose on it..."
John: Why do I get the impression you'd have a lot more fun writing the NPC's for that game than the game itself?
me: I'm gonna do it.
I'm gonna build a relavitistic wine-merchant game.
And I'm gonna post this conversation to my blog, 'cause I'm a nerd.
John: hehe
Go for it.
Showing posts with label silly. Show all posts
Showing posts with label silly. Show all posts
Wednesday, October 14, 2009
Monday, November 24, 2008
Poor Bill Paxton
So, yesterday someone was watching TV and I heard a very familiar voice. It was saying something boring about some TV series, but in my head I clearly heard "That's it! Game over, man! Game over!"
I wonder what it must be like to have your WHOLE LIFE defined by one relatively minor role. I mean, does anyone see him as Bill Henrickson, or, like me, is it all "Why is Hudson wearing a suit?"
Twenty years later, and I still can't picture this poor guy as anything other than a doomed space marine. Yeah, I know he starred in Twister and played a big role in Apollo 13. At those times, I thought "Why is Hudson driving a car?" and "Why is Hudson wearing a space suit?"
Oh, no, wait, that makes sense.
Sorry, Bill!
I wonder what it must be like to have your WHOLE LIFE defined by one relatively minor role. I mean, does anyone see him as Bill Henrickson, or, like me, is it all "Why is Hudson wearing a suit?"
Twenty years later, and I still can't picture this poor guy as anything other than a doomed space marine. Yeah, I know he starred in Twister and played a big role in Apollo 13. At those times, I thought "Why is Hudson driving a car?" and "Why is Hudson wearing a space suit?"
Oh, no, wait, that makes sense.
Sorry, Bill!
Wednesday, November 05, 2008
Silliness
Everyone's so cheerful today. In the city of Boston, thousands of un-protesters have joined an anti-riot and cheerfully gone about their daily business.
Analysts are concerned that this manic good-will could result in radical, crippling changes to city traffic patterns. Police have been dispatched to major intersections to heckle the drivers into resuming their customary massholery.
Analysts are concerned that this manic good-will could result in radical, crippling changes to city traffic patterns. Police have been dispatched to major intersections to heckle the drivers into resuming their customary massholery.
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