I normally don't do completely me-centric posts, but I'm going to talk about my purchasing habits.
I spend a lot of money on games: I buy at least two a month, normally much more. Not all of them are full-price. For example, the 40 games I own on gog.com never cost more than $15 each. However, I'm fine buying full-price games: I recently bought Fable III and the most recent Street Fighter for both 360 and PS3.
Right now, I buy literally every western RPG I find, indie or published, and quite a few of the Japanese ones. However, I'm going to change my policy: I'm going to stop buying RPGs or tactical games that came out on a console. I won't even be buying them for the computer. It's just gotten too painfully terrible.
There are many reasons, and they've finally combined in enough force to completely kill my interest.
First: "authentication". The plague of computer games, I buy many games that have minimal authentication - perhaps they require you to enter a code or something. However, I have found that all games that are released for both the PC and a console invariably have excessive authentication in the PC version. It's an old argument, but I'd like to point out that I don't even bother stealing these games: there are plenty of games with less excessive authentication, I just play them.
Second: "distractions". For some reason, RPGs for the console have started to get excessively metagamey. This includes continuous, repetitive, and invasive fourth wall breaking of every sort. The three most common types are A) begging you to spend real money for DLC. B) Constant and obnoxious accomplishment flogging. Just giving you an accomplishment for everything is stupid enough, but it's particularly bad when they pop up messages telling you that you're a bit closer to getting a pointless accomplishment.
C) is the most distressing: ruining the game by introducing elements from your console account. For example, in Fable III, the hero promises to make things right for the villagers. Up pops a contract-like thing. It says, "I, craigp, promise to" and shows my damn account icon. WRONG. The hero promises, not the login account. This is a ROLE PLAYING game, not WiiFit. Ugh.
Authentication and distraction are just the two most minor problems.
The "social invasion" is a plague for role playing games. Whenever you play a console RPG these days, it continually reminds you how well your friends are doing (automatically picked from the list), sends your stats to them, and lets you send gifts around.
Having a multiplayer mode is one thing. But continually reminding you that the RPG world you're adventuring in is just a shallow game? What kind of idiot decided that all games, even immersive RPGs, should have Facebook-style networking?
This social invasion actually has other characteristics: the games tend to act as much like a Facebook game (or set of games) as possible. To mention Fable III again, you are not a hero or a revolutionary. You are a landlord. The main gameplay is not the combat, but the retarded color minigames. All of this play inherits largely from casual games.
Again, casual games are fine. But I want to play an RPG. As far as I can tell, there are literally no Western RPGs released for the console in the past few years that aren't primarily collections of minigames.
This walks hand-in-hand with a general dumbing-down of gameplay. You can actually watch each western RPG chain get dumber and dumber. Mass Effect 2's gameplay was maybe half as complex as Mass Effect 1's, which was pretty simple already. These RPGs are sacrificing complexity in favor of simplicity, and often in favor of the worst parts of MMORPG play.
The last major problem I have with console RPGs is the lack of user generated content. If an RPG is released for a console, then even the computer version won't have much customizability. Gone are the days when you could make your own missions, add your own art. Even in games which are about customization, such as the Sims III, the scope is dramatically reduced compared to what is technically possible. These limitations are imposed.
These factors have finally become too much to deal with. Buying console RPGs is just guaranteeing a failure. I'll probably try to buy more Japanese console RPGs, but they have some other flaws (such as 5,901,503,053,915,913,051,390 hours required to beat them).
Right now, I think that RPG video games in general are in a trough: there aren't very many good ones being released. There are lots of pretty ones being released, but they're so crappy.
So I'm focusing mostly on indie games these days.
How about you?