ProjectPerko

Chronicling the intrepid adventures of an ivory-tower theorist.

Tuesday, June 30, 2015

Medieval Misstep

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A while back I tried to write about Medieval Engineers, and I don't think I quite managed it. I put it off for later. Well, there is n...
Monday, June 29, 2015

Abusing the Pipeline

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One of the things I've done a lot of work on is allowing player content - whether through mods or in-game creation tools. More and more,...
Thursday, June 18, 2015

Heights of Engineering and the Soft Constraint

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I've been thinking about the curve on construction games. In nearly every construction game, there is a wall and a plateau, and they a...
Tuesday, June 16, 2015

Machinima as Gameplay

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I've been thinking about how to let players create context-conveying content. Obviously, players should build physical content - space s...
Friday, June 12, 2015

Social NPCs and the Old Guard

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I talk a lot about social NPCs, but I'm obviously not the only person who thinks game characters could be more alive and interactive. My...
Tuesday, June 09, 2015

Content Reuse and the RPG

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A few genres of game rely very heavily on content. Adventure games are the most notable: many locations are only seen once, dialog is rarely...
Thursday, June 04, 2015

Unbounded Construction: Construction Elements

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Last post, I talked about the "unbounded construction" genre. Today I'd like to hammer out some of the nitty-gritty details. ...
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Craig Perko
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