tag:blogger.com,1999:blog-11758224.post8805244810758753215..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: FightCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-11758224.post-10738382348765103562012-12-09T08:02:12.782-08:002012-12-09T08:02:12.782-08:00No, I'm referring to tabletop groups. Probabl...No, I'm referring to tabletop groups. Probably just a sampling effect.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11758224.post-64479314978613742972012-12-09T06:52:00.444-08:002012-12-09T06:52:00.444-08:00You're probably talking about an MMORPG, which...You're probably talking about an MMORPG, which is explicitly stated to be a different situation.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-10703777451182405922012-12-09T06:45:31.291-08:002012-12-09T06:45:31.291-08:00How weird; I'm used to groups where there'...How weird; I'm used to groups where there's heavy competition for the tank and healer positions, and people have to be actively recruited for other sorts of damage-dealing or crowd control. I had no idea this was apparently unusual!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11758224.post-73827508169201552502012-12-08T05:50:33.679-08:002012-12-08T05:50:33.679-08:00Sounds interesting...Sounds interesting...Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-38168149916687132232012-12-08T02:33:51.978-08:002012-12-08T02:33:51.978-08:00I once made a prototype of a tactics game, where c...I once made a prototype of a tactics game, where characters had no classes, but each had a magical revolver with six bullets (a stack of cards) selected before the game.<br /><br />Each bullet was a card with unique effect, and you had to fire them exactly in order you loaded them in. Reloading revolver (rearranging bullets and returning used bullets from discard) took a turn.<br /><br />It was pretty fun, because you had to plan in advance which role and when each character should play.<br /><br />If a player controls just one character, just give him two revolvers at once :]<br /><br />Another prototype was a weird tactics/worker placement hybrid, where characters had no abilities and weapons at all, but each location on the map had either a weapon or useful ability built in (and there were some ways to rearrange locations).<br />So role changes were intertwined with spatial movement. You can become a machinegunner, but this will bring you in enemy sniper's range. Or you can stay in droid control room, which is useful, but you really should move toward quest location. And if nobody covers this corridor, one of the enemies will get to the flamethrower. Brainburny.Random_Phobosishttps://www.blogger.com/profile/14426831179317577197noreply@blogger.com