tag:blogger.com,1999:blog-11758224.post8170852054599856022..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Social Gameplay: GesturesCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11758224.post-39072712061830922062007-10-15T18:45:00.000-07:002007-10-15T18:45:00.000-07:00Naw, I don't think the Wiimote is suitable at all....Naw, I don't think the Wiimote is suitable at all. A thumbstick is a constrained system with distinct "edges", like your body. The wiimote is indistinct and blurry. Good for some things, but I wouldn't use it for this.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-4642244593761626982007-10-15T18:02:00.000-07:002007-10-15T18:02:00.000-07:00Yeah I had an idea similar to this in '06 while in...Yeah I had an idea similar to this in '06 while in the EGW - lots of potential there.<BR/><BR/>Imagine what you could do with an AGI powered NPC interfacing through a WiiWare client.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com