tag:blogger.com,1999:blog-11758224.post8078571091692981860..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Casual GamesCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-11758224.post-21185599866015408562006-09-17T07:48:00.000-07:002006-09-17T07:48:00.000-07:00Careful, there are a lot of problems with those ki...Careful, there are <a href="http://projectperko.blogspot.com/2006/06/yeaaaaaarrgggggh-story-time.html">a lot of problems</a> with those kinds of games...Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-87529650357020420482006-09-17T06:16:00.000-07:002006-09-17T06:16:00.000-07:00Good post. I'm currently trying to work out how t...Good post. I'm currently trying to work out how to track cumulative progression for a casual non-electronic RPG in a way that keeps things casual and allows you to use stored progress against players you've never previously encountered. It'd have to not use pen and paper, I think, or have a very simple notation system that is in some way inherently verifiable so that you can't just fake progress.Greg Tannahillhttps://www.blogger.com/profile/00823898295759037081noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-55416281075767982912006-09-16T14:13:00.000-07:002006-09-16T14:13:00.000-07:00I agree. Sign your posts if you don't have a Blogg...I agree. Sign your posts if you don't have a Blogger 2 account.<br /><br />(Actually, I suggest you get one. They never spam or anything...)Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-86970543309721571502006-09-16T13:46:00.000-07:002006-09-16T13:46:00.000-07:00I liked Dice Wars well enough, but I too got to th...I liked Dice Wars well enough, but I too got to the point where I knew enough tricks to always beat the AI. I think a multiplayer mode could help--maybe.<br /><br />I'm with you on increasing complexity. Some games can't scale up properly, so they add new features to up the difficulty. This can have the effect of invalidating everything the player has learned up to that point. Faced with this, the casual player tends to just give up.<br /><br />In games where the complexity just keeps ramping up, you will often see "casual" players taking on these massive, labor-intensive later levels. They'll take it on because it's the same game they've been playing all along--there's just more of it.Anonymousnoreply@blogger.com