tag:blogger.com,1999:blog-11758224.post7764351632535248766..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Shared ResourcesCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-11758224.post-92116587361662886622007-07-25T10:40:00.000-07:002007-07-25T10:40:00.000-07:00The thing about CRPGs at the moment is that charac...The thing about CRPGs at the moment is that characters are treated as simple statistics. A mage and a warrior have their own attacks, they may even have their own inventory, but they don't have their own existence as individuals.<BR/><BR/>Actually, I'm going to post about it instead of writing it up here. :DCraig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-9510090194080694532007-07-25T08:31:00.000-07:002007-07-25T08:31:00.000-07:00I've never played a proper tabletop game, but I'm ...I've never played a proper tabletop game, but I'm always glad to get some understanding for how they work. It seems a lot of video gamers are ignorant of how those games are kin to more traditional/hands on stuff, but game design is game design. It never hurts to have know about things beyond your own experience.<BR/><BR/>Frankly, many of the tabletop mechanics you describe could apply to video games as well. I'd like to see a crpg with resources pooled through a card-resources system, for instance.brackish meadowshttps://www.blogger.com/profile/07006701742406299244noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-42286741454100898182007-07-21T07:52:00.000-07:002007-07-21T07:52:00.000-07:00That's great. I can just imagine the local adventu...That's great. I can just imagine the local adventurers: "What the hell is wrong with you?"Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-45285937400691502052007-07-20T23:16:00.000-07:002007-07-20T23:16:00.000-07:00I agree, keep talking, keep talking :)While not re...I agree, keep talking, keep talking :)<BR/><BR/>While not really "shared resources", our D&D group tended to rely on "Shared experiences" to keep things going.<BR/><BR/>I remember that we spent quite a few campaigns in the Ravenloft realm, and were used to being attacked by furniture, statues, trees, etc.<BR/><BR/>Then the DM decided to bring us back into Greyhawk, and this "simple" act messed us up, but I guess in a rudimentary way, congeled us together.<BR/><BR/>We were crippled in battle more than once, because we were used to positioning ourselves to hack up furniture and stone statues, not dragons and orcs!!<BR/><BR/>In another adventure, just walking through a simple decorative hedge maze took us over two hours while we were expecting the foliage to come alive!Wazoohttps://www.blogger.com/profile/15184833234990496188noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-10331061943565458072007-07-20T17:36:00.000-07:002007-07-20T17:36:00.000-07:00Mage is the best White Wolf game. If you liked it,...Mage is the best White Wolf game. If you liked it, you REALLY need to look into Nobilis. :DCraig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-8227956534491323312007-07-20T17:32:00.000-07:002007-07-20T17:32:00.000-07:00Seriously, don't stop posting RP stuff. I'm not o...Seriously, don't stop posting RP stuff. I'm not only into computer games....<BR/><BR/>Anyways, I played a Mage campaign that implemented something like source control. Basically, the only way to do any decent sized or lasting effect, players had to work together. It was quite fun, seeing them try to work their paradigms together so they can do particularly cool things. 'Course I really like Mage (even more at the time) so I guess I'm biased as to how it worked.Chillhttps://www.blogger.com/profile/10742095724171892869noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-76892897824071997682007-07-20T11:56:00.000-07:002007-07-20T11:56:00.000-07:00Well, then, I'll keep posting.The "luck/DM" points...Well, then, I'll keep posting.<BR/><BR/>The "luck/DM" points are a great tool, and there are dozens of variations on the idea. I generally avoid them because I think the concept should be part of the intrinsic gameplay, rather than stapled on, but they are easy to use and fun for every kind of player. :D<BR/><BR/>The shared Macguffin is a good tool, especially since it requires no rule changes at all. You can use the shared Macguffin technique in any game in any system, ever. Of course, your players have to believe you'll destroy the Macguffin, or they'll just play like a normal party that happens to have a Macguffin.<BR/><BR/>Anyhow, thanks for the reply. I like to see what everyone else has done.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-89262422873653615502007-07-20T11:43:00.000-07:002007-07-20T11:43:00.000-07:00NO! Do NOT stop posting such things! Even if most ...NO! Do NOT stop posting such things! Even if most of your readers are computer gamers, it brings something fresh to the table. Why do computer games have to be inspired only by other computer games?<BR/><BR/>As for a shared resource, what if everyone had to ensure that some fragile artifact makes it back to home base intact? <BR/><BR/>What if every member of the party was an acrobat, but in order to get to incredibly high or otherwise hard to reach areas, they needed to depend on each other?<BR/><BR/>I'm playing a D&D campaign in which each session you play in gives you a Luck/DM Point. Basically if you want to ensure you did not just critical fumble on that attack or that you did not just suffer a fatal blow, you use the Luck Points. Everyone can have their own or pool them together. One of our party memebers faced a particularly tough boss alone, and I was ready to give him as many luck points as I had to ensure that when the inevitable explosion occurred that he would be safe.<BR/><BR/>Shared resources can be incredibly interesting as points of design, and I know what I've suggested doesn't even scratch the surface. And I don't mean that as "Wow, I came up with some great ideas there, but it doesn't even scratch the surface." I mean, my ideas above are really lame, which shows I need to think about this topic more.Anonymousnoreply@blogger.com