tag:blogger.com,1999:blog-11758224.post766145373328761193..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Mysterious Mysteries: Using Imperfect InformationCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11758224.post-49666303368394777332007-07-17T15:13:00.000-07:002007-07-17T15:13:00.000-07:00No!Oh, wait, there's actually nothing to disagree ...No!<BR/><BR/>Oh, wait, there's actually nothing to disagree with.<BR/><BR/>You get off lucky this time... :DCraig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-51367367650080419932007-07-17T14:37:00.000-07:002007-07-17T14:37:00.000-07:00If you come up with original gameplay and you have...If you come up with original gameplay and you have a tight economy of information, thats probably good too. :)<BR/><BR/>In Loot there is a beacon that goes off when the Loot is initially found, giving a universal reveal that prompts all other players to start trying to sabotage the "lucky" player. Less systematic reveals occur all over the place, someone drops a trap and shoots out the light, someone dashes out of a shadow for a split second, stuff like that. Light is a core dynamic thread, because its basically a stealth game.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com