tag:blogger.com,1999:blog-11758224.post7586765855709082885..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Adventure Game w/Fine Tuned Time TravelCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-11758224.post-79868408175001061962007-09-29T18:53:00.000-07:002007-09-29T18:53:00.000-07:00Yeah, I wanted to do it in a way that could be don...Yeah, I wanted to do it in a way that could be done in a computer simulation. Continuum is not only a bit flaky rules-wise, but requires huge amounts of GM intervention.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-38666252201705780692007-09-29T12:52:00.000-07:002007-09-29T12:52:00.000-07:00Sounds a lot like the Continuum role playing game....Sounds a lot like the Continuum role playing game. While you can't rewind and fast forward within your own timeline, you can hop through time at will (the 'average' time traveler can make up to 10 years and/or 10 miles worth of time jumps in a given day before needing to rest).<BR/><BR/>Temporal paradoxes are nasty - every time you create a paradox (or someone else creates a paradox that affects you) your time-traveling ability would degrade, and you would experience nasty physical symptoms (the equivalent of damage in most game systems) until you somehow solved the paradox. You did this by either causing paradox to the person who hit you (they get your paradox level+1 in paradox) or else by fixing the event in the timeline that is currently causing the problem.<BR/><BR/>An example from the book is: You take a shower in the morning. Another time traveler is annoyed at you and goes back in time before you showered to steal your shampoo. This causes you paradox, because in your timeline you used that shampoo, which now will not be there. So either you have to go back in time to replace that shampoo (by figuring out from your own memories or a bit of research exactly where the timelines are screwed up) or else by hunting down the other time traveler and stealing the shoes he was wearing when he would have stolen your shampoo (since he would then incur the paradox from not having an item when he stole your shampoo, and everything else in his timeline after the point where he would have put those shoes on is rendered 'suspect'). The problem with the second option is that if he goes back and replaces his own shoes in his timeline, suddenly you're back to the point where he went and stole your shampoo before you used it, putting the paradox back on your timeline.<BR/><BR/>This is called 'time combat' and generally ends with one party or the other with so much paradox that they cease to exist within the timeline as sentient beings (you cannot be destroyed completely this way, you become something like a ghost, repeating the actions that are causing you paradox endlessly until another time-traveler fixes you or takes you to the far future where you can be 'treated' for paradox).Anonymoushttps://www.blogger.com/profile/01622491121542472937noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-10250707082775603182007-09-29T08:43:00.000-07:002007-09-29T08:43:00.000-07:00I'll look into it, thanks!I'll look into it, thanks!Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-83280187301819827332007-09-29T04:29:00.000-07:002007-09-29T04:29:00.000-07:00All Things Devours worked a lot like that. You ha...<A HREF="http://www.amirrorclear.net/flowers/game/devours/" REL="nofollow">All Things Devours</A> worked a lot like that. You have six minutes to sabotage a lab developing a prototype time machine. Doing this and getting away with it requires extensive use of the time machine, since you need to be in multiple places at once.<BR/><BR/>Inconsistencies are handled very simply: if you or anyone observes direct evidence of time manipulation, the object being observed is totally converted to pure energy, destroying a good portion of the city. Which is why you're sabotaging the project, see.<BR/><BR/>It's a very satisfying, tightly constructed puzzle box. Had to break out the paper and pencil to chart the timeline of where each of me needed to be when.eaoaeueaueohttps://www.blogger.com/profile/10659784615444475745noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-72349947081643855202007-09-28T10:46:00.000-07:002007-09-28T10:46:00.000-07:00I should probably post my email addy. :)Funny, I g...I should probably post my email addy. :)<BR/><BR/>Funny, I get more hits and comments on those old art posts than I get on my recent work...Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-75010423514019914682007-09-28T10:37:00.000-07:002007-09-28T10:37:00.000-07:00I looked all over your blog for your email address...I looked all over your blog for your email address but i couldnt find it. So, im sorry for this nonsense reply, but id like to tell you that i read your 'drawing styles' post ( http://projectperko.blogspot.com/2005/09/different-strokes-for-same-folks.html#links ) and i agree 92% with it. Swim against the stream is a fine (and dangerous) art, and you did it well there. For that, Im your fan!<BR/><BR/>R.Anonymousnoreply@blogger.com