tag:blogger.com,1999:blog-11758224.post7517244753114405441..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: InhumanCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-11758224.post-51372988274767766792010-11-04T06:51:18.243-07:002010-11-04T06:51:18.243-07:00I agree, of course, but the question remains: how ...I agree, of course, but the question remains: how can you do it?Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-35365908917510403882010-11-04T06:44:37.642-07:002010-11-04T06:44:37.642-07:00I feel that you can get up to about a nation-scale...I feel that you can get up to about a nation-scale while still having the players express themselves well.<br /><br />Even then you are still talking about groups of humans. Talking to other players is central, but you can just hand-wave it with entities that are capable of communication.<br /><br />Diplomats can send messages and armies can communicate. I feel that we as players just cannot appreciate a change in situation when we are something inhuman. When another country is defeated, you cannot go somewhere else and you cannot dramatically change your situation. You are still a country, a piece of land, and that restriction can get very dull.<br /><br />There just aren't enough 'new' modes of existence that players will appreciate when you play something non-human. I feel you can get by with a LARP, because of the intense focus on social competition, but when you try to make it a tabletop it will be hard to maintain interest.Khttps://www.blogger.com/profile/10571693100591327256noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-60659424408958622802010-11-03T07:07:06.273-07:002010-11-03T07:07:06.273-07:00You've cut to a core problem, yes.
For now, I...You've cut to a core problem, yes.<br /><br />For now, I've been focusing on non-human entities that still talk and think. For example, AI, or gods, space ships, or such. Different thought patterns, but still the same kinds of expressions.<br /><br />I just can't come up with a good way to let the players communicate when their avatars are things like countries, concepts, or eons-old magic spells. Human players still have to express themselves in human ways, even if their avatars aren't.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-30693682068829022532010-11-03T00:43:35.722-07:002010-11-03T00:43:35.722-07:00So one issue that immediately comes to mind is how...So one issue that immediately comes to mind is how central talking is in table top RPGs. If the players are not humans, there should still be some justification for the players talking or communicating in-game, or else, in my mind, it ceases to be an RPG and becomes a board game. <br /><br />However, it might be possible for this kind of communication to be something other than the typical manner of speaking for your character. It really depends on exactly what kind of non-human characters you have in mind.Ellipsishttps://www.blogger.com/profile/13554930621825481241noreply@blogger.com