tag:blogger.com,1999:blog-11758224.post7212817009594467405..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: 2D vs 3D Construction GamesCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11758224.post-6016039285188721542013-06-13T17:21:18.298-07:002013-06-13T17:21:18.298-07:00Yeah, I think furniture would only really matter i...Yeah, I think furniture would only really matter if it was part of a detailed social simulation. For example, you could invite an NPC for dinner and they could react to your actions/state. If you eat standing up, they might not feel as comfortable.<br /><br />Another related possibility would be a world where what you build is automatically populated, so that you aren't the only one interacting with furniture. You see the NPCs do normal, human-like things using what you've built. I think that would at least make created structures feel more believable, but it would require extra work with AI and maybe some limits on how things can be built.TheOtherGuestnoreply@blogger.comtag:blogger.com,1999:blog-11758224.post-78898091227486432242013-06-13T10:01:25.071-07:002013-06-13T10:01:25.071-07:00There is that, for sure. I think they're all p...There is that, for sure. I think they're all pretty related, though. The functionality of furniture is one more element of how the game world works, and therefore one more element of how much awareness and presence you have.<br /><br />It'd be interesting to make a game where furniture did work right, and somehow make it so that using it was actually in the game somehow. Most games don't have a system for making furniture matter even if it was useful. Hm.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-45996159130408755812013-06-13T09:58:17.820-07:002013-06-13T09:58:17.820-07:00The primary reason that I always built unrealistic...The primary reason that I always built unrealistically-sized rooms in Minecraft was that the furniture available is so limited and what does exist isn't that interactive. If I'm constructing a building that contains furniture, my brain tells me I should be able to use that furniture like a normal person (sit down at the table to eat, maybe pull a book off the shelf, etc). It drove me crazy that I couldn't make a chair and sit down (without mods, anyway).<br /><br />I made small rooms because they didn't look as empty without furniture. I made extremely large rooms because their size and architecture could become the focus and then the emptiness didn't matter so much.TheOtherGuestnoreply@blogger.com