tag:blogger.com,1999:blog-11758224.post6250366515139276086..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Casual vs Retail PiracyCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-11758224.post-75846072540382094372006-10-10T21:41:00.000-07:002006-10-10T21:41:00.000-07:00So it is. Thanks.So it is. Thanks.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-73325210350347800092006-10-10T16:57:00.000-07:002006-10-10T16:57:00.000-07:00It's "chronicling" – in your site desc.It's "chronicling" – in your site desc.Wizzel Cogcarrier Wizzleton IVhttps://www.blogger.com/profile/04194514689647148482noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-22660170126170367622006-09-28T22:17:00.000-07:002006-09-28T22:17:00.000-07:00That might be a major factor: that they ARE retail...That might be a major factor: that they ARE retail games. I didn't realize that.<br /><br />I don't know how well Cake Mania is doing, but given that it's on a few top tens, I wouldn't mind having written it.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-22019671318901334742006-09-28T21:31:00.000-07:002006-09-28T21:31:00.000-07:00Zuma's been doing very well sales-wise, which coul...Zuma's been doing very well sales-wise, which could explain it's popularity in pirate channels. I'm not sure how well Cake Mania has been doing though. Both products are available via major retail outlets (Target, CompUSA, etc.), whereas Aveyond and Outpost Kaloki are not.David Ludwighttps://www.blogger.com/profile/02105674885904892236noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-44692904337227875392006-09-28T12:57:00.000-07:002006-09-28T12:57:00.000-07:00I figured that story felt like it was "worth more"...I figured that story felt like it was "worth more" than gameplay. IE, you'd be willing to pay more for a story, even a crappy one, than simple gameplay. Either way, the idea is tenable.<br /><br />Manifesto's conversion rate is probably largely due to the fact that many of the games that it offers are ones that people have already heard a lot about.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-73844624459206999602006-09-28T12:03:00.000-07:002006-09-28T12:03:00.000-07:00I think it has to do with audience solidarity. If ...I think it has to do with audience solidarity. If there is a sense in the audience (even if only a minority) that the produced media is churn output from a faceless corporation, then people can more easily rationalize piracy as being OK, or even the right thing to do. I've pirated games in the younger years, and I've downloaded the hell out of emulated ROMs, which is different basket, but I couldn't bring myself to pirate Planescape: Torment, because I LOVE IT. <br /><br />Food for thought, Manifesto has been seeing an average of 4 to 5% converstion. Thats the power of audience solidarity. <br /><br />So I think your theory holds water.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com