tag:blogger.com,1999:blog-11758224.post5573269409157603897..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: From the Ground UpCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11758224.post-48771556037643200332007-06-28T13:35:00.000-07:002007-06-28T13:35:00.000-07:00"If people who get injured more get to go first, i..."If people who get injured more get to go first, it will feel like a very adrenal, high-tension game."<BR/><BR/>Sounds like Doomed Space Marines!Darius Kazemihttps://www.blogger.com/profile/01646249933207430061noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-17433162971318090932007-06-27T20:40:00.000-07:002007-06-27T20:40:00.000-07:00(Lookat me, commenting on my own goddamn post TWIC...(Lookat me, commenting on my own goddamn post TWICE.)<BR/><BR/>Shit, I just realized this whole post would have been better if I'd phrased it like this:<BR/><BR/>There are three basic kinds of turn mechanic:<BR/><BR/>1) Players fighting players for control over the turns.<BR/><BR/>2) Players fighting GM / system for control over the turns.<BR/><BR/>3) Players trying to optimize turn order.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-42086103537725691622007-06-27T20:36:00.000-07:002007-06-27T20:36:00.000-07:00If the game is self-managing, everything is very d...If the game is self-managing, everything is very different. IE if four players can be taking a turn at the same time, at different speeds, everything I've written is screwy.<BR/><BR/>Basically, I'm presuming a game where only one turn can be processed at a time. (Simul counts as one really complicated but carefully partitioned chunk of time.)Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.com