tag:blogger.com,1999:blog-11758224.post5191668541490119557..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Multiple GMsCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11758224.post-7103997535386680002008-10-09T11:24:00.000-07:002008-10-09T11:24:00.000-07:00That's another important point: while the GM is no...That's another important point: while the GM is not a bottleneck in a computer game, player to player conversation IS. Even with voice chat, you don't get nearly the kind of fast, free-flowing, nuanced interactions you get while sitting at the same table.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-7072099721697564822008-10-09T10:05:00.000-07:002008-10-09T10:05:00.000-07:00Hell yeah I'd like to see that. I was huge Shadowr...Hell yeah I'd like to see that. I was huge Shadowrun 3e nut, but I never actually finished the section on the matrix because in every campaign I've ever played, the GM stated at character creation that there would be no deckers (or at least no full-time deckers). <BR/><BR/>It's a fun game with everyone charging and shooting/manabolting, but I always felt like I wasn't seeing the real potential of the game.<BR/><BR/>Also, there's only one game I can think of that provided anything like this: Neverwinter Nights. I played with my girlfriend on a LAN and had a much higher spot, so would regularly be shouting "Lookout, a trap!" Of course, if we hadn't been in the same room my warning might not have been fast enough...Ellipsishttps://www.blogger.com/profile/13554930621825481241noreply@blogger.com