tag:blogger.com,1999:blog-11758224.post4245585608735105878..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Flying Cars!Craig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11758224.post-10343496403614087052008-08-30T18:29:00.000-07:002008-08-30T18:29:00.000-07:00Yes, barriers to travel are very effective. A toxi...Yes, barriers to travel are very effective. A toxin level would be a great barrier, it actually makes sense and it can be "broken" if you don't mind the consequences.<BR/><BR/>A agree with you on different societies in the same world, as well: it's a big part of the way I work, too.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-85939264670194034432008-08-30T17:24:00.000-07:002008-08-30T17:24:00.000-07:00Wow I was dropping words in that post...Wow I was dropping words in that post...DmLhttps://www.blogger.com/profile/01867491782144075781noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-18869519089869146802008-08-30T17:23:00.000-07:002008-08-30T17:23:00.000-07:00As you're saying here, I like to take the common t...As you're saying here, I like to take the common tropes and turn them on their ears. The dragon landing in town square would be thrilling to an unaccustomed audience and then hilarious when the purpose is revealed.<BR/><BR/>You could have both societies in a fantasy game. A small society on the fringes of a bigger one wouldn't have signals necessarily, you also get a good difference in culture.<BR/><BR/>A good seperation reason in a sci-fi (post-apocalypitc especially) is to have people living on top of skyscrapers above the "toxin line" in a fantasy setting have them living in valleys or island (in other words limited flat land is a good seperater and historically accurate too)DmLhttps://www.blogger.com/profile/01867491782144075781noreply@blogger.com