tag:blogger.com,1999:blog-11758224.post4201555719281894173..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Polishing the Mad ScienceCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11758224.post-31635507224197594792013-12-11T13:39:15.045-08:002013-12-11T13:39:15.045-08:00I have been thinking of the same idea, with the la...I have been thinking of the same idea, with the large size of samples and possible experiments.<br /><br />I realized that while 600K experiments is pretty high in a SP game. It might work in some sort of MP environment. Some sort of shared world.<br /><br />Probably best to provide some sort of logging system to show players which experiments have already been tried.<br /><br />A sort of randomized skyrim alchemy system. (Now that I think of it, the current skyrim system is all players sharing the same world (all possible reactions are now know and searchable in a wiki)).Soyweiserhttps://www.blogger.com/profile/07530201773972687532noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-45130130178901876862013-09-12T13:23:53.003-07:002013-09-12T13:23:53.003-07:00Like Kerbal, there's no "fail state"...Like Kerbal, there's no "fail state". But your level of insight is the maximum of your experiments, rather than being added in, and it also unlocks new instruments.<br /><br />I think that'll be enough, even minus demonstrations.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-91999486193076443052013-09-12T13:11:00.154-07:002013-09-12T13:11:00.154-07:00My main question at this point is how you incentiv...My main question at this point is how you incentivize players to build more efficient labs (unless you already clarified and I just missed it). Is it simply that they'll eventually run out of resources and fail if they don't hit another "demo"? Is it that they need to wait in real time for the insight to trickle in? <br /><br />One of the reasons combat is popular is that it creates a distinct small gameplay loop within the larger game progression where players can excel or fail and get feedback on their strategy without failing at the entire game (unless it's a roguelike). Is there a smaller loop in the Mad Scientist Game?Ellipsishttps://www.blogger.com/profile/13554930621825481241noreply@blogger.com