tag:blogger.com,1999:blog-11758224.post3577548054083195254..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Lost in Blue AnalysisCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-11758224.post-18815277612919365972008-02-18T09:44:00.000-08:002008-02-18T09:44:00.000-08:00I wasn't thinking of a screen capture, but the ide...I wasn't thinking of a screen capture, but the idea has merit: since we're doing the rendering, we can actually take two pictures. One which is visual, for the player, and one which contains all the information for the AI about what is in the picture doing what.<BR/><BR/>You could even implement a "cut and tape" functionality...<BR/><BR/>But that's all a generation past the simpler stuff I recommended.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-88069335466960755392008-02-18T07:28:00.000-08:002008-02-18T07:28:00.000-08:00I got bored with Lost in Blue really quickly. My ...I got bored with Lost in Blue really quickly. My son played it more.<BR/><BR/>Your proposed system for taking and sharing snapshots is very intriguing. I was particularly excited by the notion of putting something on the NPC's mind and having her chat around with others about it. There are so many places that could be taken: <BR/><BR/>With the way the DS (or any network-enabled game) works, it seems like an interesting portal for information between games where direct player-player contact isn't a part of things. <BR/><BR/>There's some theory that you need to hear a word so many (17?) times before you integrate it into your personal vocabulary -- something like that could take place where the NPCs respond differently to snapshots about topics before and after they've internalized the subject...or something. <BR/><BR/>Getting a topic 'out there' on the minds of several NPCs might generate new developments -- resources, technologies, clues, whatever the appropriate currency is at different rates (or even with different results) depending on which of them or how many you involve. <BR/><BR/>Depending on what a snapshot means (screen-capture?) it could clearly involve more than one simple subject. So a snapshot that includes fish at the beach given to one NPC and a snapshot of fish roasting on a spit given to a neighbor might produce a different dynamic than other, similar combinations.<BR/><BR/>Also, it occurs to me that in a game where the NPCs aren't merely static resources established by the author to meet certain challenges facing the player, but instead resources that the player can (wholly or partially) shape, these snapshots would be a great way to inform them what domains to master (if that's the paradigm). <BR/><BR/>The final thing that I thought about regarding snapshots as a mode of communication was the restricted language that some childrens' MMOs use. Snapshots would be an almost(?) perfectly safe way that minor players could interact. But more than that, if the snapshots *did* something -- unlocked zones or enabled abilities or something, I could see interesting thought-economies evolving. I'm not sure if that's enough to convey what I mean, but it's a start.<BR/><BR/>Anyway, thanks for making me imagine. :)Christopher Weekshttps://www.blogger.com/profile/07640683757330420292noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-66338319411211629772008-02-16T13:13:00.000-08:002008-02-16T13:13:00.000-08:00I remember that! It was very similar to the thieve...I remember that! It was very similar to the thieves' guild sign in Quest for Glory. Can't remember which... 2? 3?<BR/><BR/>You would waggle your fingers at people and they would comment on your weirdness. It was never useful, because the only people who were thieves were inevitably <I>definitely</I> thieves, and would make fun of you for using the thieves' sign.<BR/><BR/>I'm thinking more contextual, though: the pieces wouldn't be simple triggers.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-66266893274760344152008-02-16T12:16:00.000-08:002008-02-16T12:16:00.000-08:00That reminds me of Final Fantasy 2's "Memory" syst...That reminds me of Final Fantasy 2's "Memory" system, where you could capture key phrases spoken by an NPC and replay them(or display items) to other NPCs. In that case, it was a simple trigger mechanism, but I really liked the idea of it. <BR/><BR/>One of the first examples is the Resistance's secret password, which you can play to various people, and if they're in on it, they might decide to help you. If they're not, they'll just be confused.Joe Osbornhttps://www.blogger.com/profile/13745963819679671079noreply@blogger.com