tag:blogger.com,1999:blog-11758224.post3499752241751270351..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Simple Memetics for Character PersonalitiesCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11758224.post-68345137464147848272008-06-27T05:04:00.000-07:002008-06-27T05:04:00.000-07:00Thanks, and I agree.Thanks, and I agree.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-71745996810721742592008-06-27T04:39:00.000-07:002008-06-27T04:39:00.000-07:00This is a late reply, but I just wanted to leave a...This is a late reply, but I just wanted to leave a message saying I'm really impressed by this post. I have been working on my own social simulation heavily influenced by memetic theory, but I've been focusing more on using it to model the propagation of facts and lies rather than modeling people's personality profiles.<BR/><BR/>The points you make about correlation between memes is also particularly interesting. In my own simulations, I had been grouping similarly related memes into a memeplex, but what you describe is more about a susceptibility to memes that are closely related to a meme already held by the character simulation.<BR/><BR/>All I can say is, I'm glad I added you to my RSS collection. The idea of using memes in computational game representation is something I expect to explode once it finds some traction.Chrishttps://www.blogger.com/profile/01820409963072076964noreply@blogger.com