tag:blogger.com,1999:blog-11758224.post3358425880232850158..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Fairy Tale GamesCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-11758224.post-86096882046545351482010-06-15T14:06:00.172-07:002010-06-15T14:06:00.172-07:00I'm very good at that game.I'm very good at that game.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-64947882121721353352010-06-15T13:33:50.053-07:002010-06-15T13:33:50.053-07:00Late addition, but the card game "Once Upon A...Late addition, but the card game "Once Upon A Time" fits some of this. Interestingly, the players are the narrators rather than any particular character, with an explicit goal of reaching a particular end or moral-to-the-story, invoking specific tropes along the way.Isaachttps://www.blogger.com/profile/09981225682631417415noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-18963756333143044662009-08-19T13:40:47.172-07:002009-08-19T13:40:47.172-07:00Both times it happens in FFVI, I think it's me...Both times it happens in FFVI, I think it's meant to address the same problem, that Craig's pointing to - you have all these interesting characters, but only 4 party slots. In many other Square RPGs you end up just picking your favorite characters and ignoring the rest (it's really bad in Chrono Cross, for instance, with 40-some playable characters and 3 slots for party members - most characters are just collected like trophies to put on your wall and never see action). So yeah, while not a perfect solution, it definitely does a better job of giving each character some screen time and character development than most other games of the genre.Ellipsishttps://www.blogger.com/profile/13554930621825481241noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-74332199221821115532009-08-19T11:36:44.209-07:002009-08-19T11:36:44.209-07:00No, it's an important point. I'm talking a...No, it's an important point. I'm talking about the part fairly early in the game where you have to accompany one or another person on their separate stories, rather than the times when you have several simultaneous parties acting in the same dungeon, but the same thing can be said of both.<br /><br />I skimmed over it specifically because it's a rather dented way of doing things. It has tons of side effects and is not at all straightforward to do right...Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-38096297599297308312009-08-19T10:53:44.235-07:002009-08-19T10:53:44.235-07:00interesting. i'm not a tabletop gamer by any m...interesting. i'm not a tabletop gamer by any means but you went and mentioned FFVI -- i always thought of its method to split up the parties (through the world of balance/ruin conceit, floating continent, kefka's tower, whatever) was just a method to extend the dungeon crawl. i remember games like phantasy star 4 (and countless many others i'm sure) doing something similar. perhaps something was lost in translation there as i never got a sense of working towards a larger goal with a lot of those party splits working in parallel, where party groups aren't just a way to get you to level without getting too bored. <br /><br />though, as it would be with any fairy tale-based story, a lot of the success of the story hinges on the reader/viewer/gamer's suspension of disbelief, i.e. the fault being my own lack of imagination.Mariahttps://www.blogger.com/profile/10606600602838000807noreply@blogger.com