tag:blogger.com,1999:blog-11758224.post2892212534563297160..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Conventional SettingsCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11758224.post-29408372172793856102007-02-09T09:04:00.000-08:002007-02-09T09:04:00.000-08:00"My friend is..."Uh, what? No. It doesn't. It's ju..."My friend is..."<BR/><BR/>Uh, what? No. It doesn't. It's just weird, not complex.<BR/><BR/>I don't consider drug trips "contemporary settings", and I don't think anyone else does, either. It might be possible to make a game like that, but I wouldn't, and I wouldn't play it.<BR/><BR/>As for the "complexity bar", you have to decide whether you want a game which revolves around social play (IE a social play engine) or if you just want to add some social fun to a game.<BR/><BR/>If you just want to augment some other gameplay, there's no reason you have to hit <I>any</I> complexity bar. I'm specifically talking about a game which revolves around socialization as its primary game dynamic.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-75138854213397644022007-02-09T08:18:00.000-08:002007-02-09T08:18:00.000-08:00Great post, I appreciate it. Rather entertianing t...Great post, I appreciate it. Rather entertianing to read. <BR/><BR/>I guess your answer to my magical realism question could be summarized as "yes, but only if you amp it beyond subtlety." <BR/><BR/>My friend is developing a screenplay about a mute, recovering from crack, who coughs up diamonds, does this have adequete complexity?<BR/><BR/>Have you ever read a Bret Easton Ellis novel (most famously American Psycho)? He takes a contemporary setting and depicts it with lurid insanity such that it seems to approach the levels you discuss, though maybe not quite. <BR/><BR/>If you're not trying to milk conversion sales to a hardcore audience that digs Sci-fi or fantasy, but targeting a mostly female audience of casual or non-gamers, attempting only to get them to play for free in order to generate ad-impressions, would the complexity bar be more forgiving?Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com