tag:blogger.com,1999:blog-11758224.post2235215972559138001..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Dead Isn'tCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11758224.post-9507895355855935712013-02-13T22:07:45.304-08:002013-02-13T22:07:45.304-08:00I agree. I noticed this when I played Amnesia, a g...I agree. I noticed this when I played Amnesia, a game that many people said was the scariest game ever. Well, I encountered an invisible water-based enemy and it killed me in a way that seemed pretty cheap (because it didn't follow the "rules" that the game told me existed). Then I played the section again...and one more time. After that, it wasn't a scary <i>experience</i>. It was just an annoying part of a <i>game</i>. <br /><br />Dying and trying again makes the fact that you're just playing a game far more apparent, and distracting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11758224.post-8920368150319983112013-02-05T13:53:30.502-08:002013-02-05T13:53:30.502-08:00"Death isn't scary in a video game. It..."Death isn't scary in a video game. It's annoying."<br /><br />I think this lesson is the one I want to spread the furthest and the loudest.Isaachttps://www.blogger.com/profile/09981225682631417415noreply@blogger.com