tag:blogger.com,1999:blog-11758224.post1641973147785110163..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: ShirenCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-11758224.post-60991350670241160732008-03-20T06:15:00.000-07:002008-03-20T06:15:00.000-07:00Thanks for the link. It's worth pointing out that ...Thanks for the link. It's worth pointing out that a lot of roguelikes rely on internal state change. e.g. Now I know not to pickup a cockatrice corpse.<BR/><BR/>But in general, in-game encouragement works well.Andrew Doullhttps://www.blogger.com/profile/11099404183952971291noreply@blogger.com