tag:blogger.com,1999:blog-11758224.post1564890937688381028..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Reviewer Unleashed!Craig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-11758224.post-89864233859218438142008-10-17T08:23:00.000-07:002008-10-17T08:23:00.000-07:00I completely agree with your analysis of the game....I completely agree with your analysis of the game. When I first played I could not figure out how it was possible that I could do specific combo and cut a chicken-walker in half with my lightsaber, but three hits with it was not quite enough to kill the stormtrooper? Decapitations and dismemberment should have been the bread and butter of the lightsaber combat. I love your idea about the force visuals by-the-way.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11758224.post-58545234453042365102008-10-02T15:29:00.000-07:002008-10-02T15:29:00.000-07:00I can only assume they do it because they don't kn...I can only assume they do it because they don't know how to balance a game that uses weird new game play. Actual light saber effects would require them to throw away virtually every aspect of their standard action-game model, and they're scaaaared.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-42568264726619762482008-10-02T14:41:00.000-07:002008-10-02T14:41:00.000-07:00I hate it when games do this sort of stuff. In cut...I hate it when games do this sort of stuff. In cutscenes they show your guy jumping off buildings in single steps and running faster than cars and chucking some dude's skull a mile away, but when you get to the gameplay, you get a pants-on-head retarded (Coined by Yahtzee) character who's attacks don't do crap.Smashmindhttps://www.blogger.com/profile/02018827642052360345noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-110112142689819082008-09-21T22:30:00.000-07:002008-09-21T22:30:00.000-07:00There's a huge difference between the quicktime ev...There's a huge difference between the quicktime events and the fog... I'll actually write a full post about that.<BR/><BR/>Whether "Jedi" is a religion or not is basically irrelevant to the concept, but it's clear that the Jedi are as affected by and adherent to their philosophy as any religious people and their religion.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-53462569479844361942008-09-21T21:50:00.000-07:002008-09-21T21:50:00.000-07:00Love the idea of visually communicating the force ...Love the idea of visually communicating the force via the fog and halo concepts. I also liked the feedback you got while lockpicking in Thief 3 - where the lock would rattle and shake the closer you got to the 'right' point. With rumble and force feedback being so prevalent I like the idea of being able to provide vibration (with enough fidelity maybe even pulling your joystick/controller in a set direction) as well as visual and audio cues. <BR/><BR/>Only being devils advocate here, but doesn't brog's suggestion of:<BR/><BR/>"If you're being chased near a cliff edge and suddenly the force flashes a safe colour over the cliff edge, you should know instantly that this means it is safe to jump off it RIGHT NOW and do it without hesitation, because in a seconds time it might no longer be safe."<BR/><BR/>seem a little like a quick time event? <BR/><BR/>I'd also argue the whole religion thing, but my memory of the Star Wars 'verse is poor, I always thought it was 'outsiders' who referred to the force as a religion... of couse that's probably true of any religion, I wonder if Catholic priests refer to their beliefs as religion?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11758224.post-87736444835455509632008-09-20T20:50:00.000-07:002008-09-20T20:50:00.000-07:00Upon having beaten it, I can definitely say that y...Upon having beaten it, I can definitely say that you are right.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-29115163738332754502008-09-20T19:18:00.000-07:002008-09-20T19:18:00.000-07:00I've not played it mostly because a bending-wall-p...I've not played it mostly because a bending-wall-panels simulation sounds like less fun than a train simulation.DmLhttps://www.blogger.com/profile/01867491782144075781noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-53768972186752853112008-09-20T11:12:00.000-07:002008-09-20T11:12:00.000-07:00Yes, you have the idea exactly! :DYes, you have the idea exactly! :DCraig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-67457863061079096582008-09-20T10:31:00.000-07:002008-09-20T10:31:00.000-07:00I really like this idea.Probably the most moving g...I really like this idea.<BR/><BR/>Probably the most moving gaming experience I've had was in a Splinter Cell game, I think Pandora Tomorrow, where<BR/><BR/>(spoiler warning)<BR/><BR/>the voice in your ear tells you to shoot someone who's just been helping you. I didn't take any time to think, I just did an instant evaluation of "I trust the voice in my ear more than I trust the woman in from of me" and shot her without hesitation. I was quite shaken by it afterwards, because I'd just obeyed without thinking and killed someone who'd never shown me any hostility, and in fact had just been helping me.<BR/><BR/>(end spoiler)<BR/><BR/>I think your jedi game could feel a bit like this, but less chilling. You are trusting in the force, believing in what you cannot see, and acting on it. If you're being chased near a cliff edge and suddenly the force flashes a safe colour over the cliff edge, you should know instantly that this means it is safe to jump off it RIGHT NOW and do it without hesitation, because in a seconds time it might no longer be safe. You don't know how it's going to be safe, there could be a dozen different possiblities, it could lead you into new difficulties which you'll have to deal with when you come to them, but you know it'll work out fine. It could almost give a sort of religious feeling (Jedi is a religion after all, right?), you are trusting in the force to take care of you provided you obey it blindly. This is all very light-side, of course. I'd love to play this game.Broghttps://www.blogger.com/profile/14185464573529387638noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-91156909160071077602008-09-20T00:51:00.000-07:002008-09-20T00:51:00.000-07:00I'm actually thinking that they're skills, and tha...I'm actually thinking that they're skills, and that they can be turned up or down. For example, you normally don't want to be able to feel a jedi on a faraway planet - it would be a bit distracting. But you can amp up the volume to get it clear. The clarity - not the volume - is affected by your skill.<BR/><BR/>That's how I thought it, at least. :)Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-26510472644577397772008-09-20T00:41:00.000-07:002008-09-20T00:41:00.000-07:00An interesting idea that struck me deals with usin...An interesting idea that struck me deals with using overlay perception as a challenge of the game itself, or even as a difficulty level; e.g. on Easy, the overlays are very observable, and decrease in visibility as the difficulty increases, providing subtle encouragement to pay more attention to the game.Unknownhttps://www.blogger.com/profile/15498984493685303953noreply@blogger.com