tag:blogger.com,1999:blog-11758224.post115609467817985544..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Massively Multi Non-Player GamesCraig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-11758224.post-1156126005178000922006-08-20T19:06:00.000-07:002006-08-20T19:06:00.000-07:00Yup.Yup.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1156125743329981282006-08-20T19:02:00.000-07:002006-08-20T19:02:00.000-07:00I see, so any crowd modeling will have nessecarily...I see, so any crowd modeling will have nessecarily strict restrictions on the detail of individual soldiers or civs. You have much looser restrictions on the tabletop because both the players and the GM are relying on pattern recognition.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1156120969588137622006-08-20T17:42:00.000-07:002006-08-20T17:42:00.000-07:00They can't be done on a computer, because there is...They can't be done on a computer, because there is no character engine which can portray characters algorithmically in detail. And that's a critical part of the method.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1156116928658864222006-08-20T16:35:00.000-07:002006-08-20T16:35:00.000-07:00I wasn't implying anything about the social engine...I wasn't implying anything about the social engine, I was considering a social framework for the infrastructure that RH operations are nested within. <BR/><BR/>What kind of algorithms would allow this sort of thing to be done on a computer?Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1156106826189780972006-08-20T13:47:00.000-07:002006-08-20T13:47:00.000-07:00Pretty much!Pretty much!Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1156105502704529032006-08-20T13:25:00.000-07:002006-08-20T13:25:00.000-07:00Well, stereotypes are just a bunch of traits that ...Well, stereotypes are just a bunch of traits that are commonly thought to occur together in a person. For any computer game that would use a general population, you basically have to choose which stereotypes you want to include, and then change/add/subtract a trait here or there to make it interesting. Obviously you would choose stereotypes that fit into and support the atmosphere or theme of your world.Chillhttps://www.blogger.com/profile/10742095724171892869noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1156100424179925742006-08-20T12:00:00.000-07:002006-08-20T12:00:00.000-07:00This has nothing to do with Rocket Hearts. The two...This has nothing to do with Rocket Hearts. The two systems are incompatible.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1156100113531284372006-08-20T11:55:00.000-07:002006-08-20T11:55:00.000-07:00Do you think we could use rigid tree hierarchies i...Do you think we could use rigid tree hierarchies in paladin templates, and heterarchical networks for civ templates, and get an interesting dynamic between the two?Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com