tag:blogger.com,1999:blog-11758224.post115041982255797529..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: I Wanna be the Rigger!Craig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11758224.post-1150481588125113242006-06-16T11:13:00.000-07:002006-06-16T11:13:00.000-07:00you're right hands down. Shadowrun has one of the...you're right hands down. Shadowrun has one of the richest and mature PnP settings I ever played. What's being deployed is more like Elfquest with guns. It even has magic, with almost a prerequisite for MMO's. But yeah, can you imagine the "Decker Game"?Tidehttps://www.blogger.com/profile/16091530702820719286noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1150468813310807882006-06-16T07:40:00.000-07:002006-06-16T07:40:00.000-07:00Thanks for the compliment, Haslo.Anyhow, the "adde...Thanks for the compliment, Haslo.<BR/><BR/>Anyhow, the "added dev time" could have been brought down to almost no increase by focusing on the engine and then allowing players to "craft" particular spells, guns, cyberskins, and vehicles. Release it to beta with a bare minimum of actual content, let them provide the skins and models.<BR/><BR/>If they had said, "hey! We're making Shadowrun! Who wants to help?" I would have been all over it.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1150464961700062342006-06-16T06:36:00.000-07:002006-06-16T06:36:00.000-07:00Wait. They did a shadowrun MMORPG, and everyone i...Wait. They did a shadowrun MMORPG, and everyone is the same? Like in the Starwars MMORPG? Good god...<BR/><BR/>Oh, and Craig, you CAN run the tabletop version with all the 'support classes' running at the same time as the 'combat classes'. It just requires that both the GM and the player be an expert on the rules involving that class - so there's no long discussion of what order the decker needs to make his dice rolls in in order to unlock that door. It makes the game great fun (and seeing it translated into an MMORPG the way you described it would be even better, to be sure).<BR/><BR/>Perhaps, though, the reason that the game devs went the way they did (aside from the fact that they obviously never PLAYED shadowrun) is because a) they didn't want to risk doing an innovative game (yeah, stupid, but that's pretty standard thinking), and b) the development time for what you proposed would be an order of magnitude greater than what they did.<BR/><BR/>Seriously, thought, it would have been worth it.Anonymousnoreply@blogger.com