tag:blogger.com,1999:blog-11758224.post113985184266235843..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Community Gaming...Craig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-11758224.post-1139896982903642012006-02-13T22:03:00.000-08:002006-02-13T22:03:00.000-08:00I've been getting some ideas tonight looking at Na...I've been getting some ideas tonight looking at Narutofan.com<BR/><BR/>They're offering expository media for free, so their getting hundreds of thousands of forum posts is a bit different than for something like Runequest. What I'm doing will be somewhere in between, I'm thinking I can stir the community between eps with new site content such as write ups about characters, their fighting styles, possible reagent combinations, episode guieds, ect. The idea is maintain and easy adoption of playing the series, while giving the overall audience more and more info (in the form of possible histories) to discuss and speculate about. Hopefully a snowball effect would ensue, that would be sweet.<BR/><BR/>I'm aiming for 3 eps a month for 9 months, I expect each ep (consiting of about an hour of play the first time, half and hour of play if you know what you're doing) to take me 2-3 weeks to code, plus art and audio asset production, which I'm trying to recruit for to streamline development concurrently. I think that the content creation time per ep will actually go down later on in the series, since I'll have a lot of reaction scripts that will still make sense in general, only they'll be executing in new contexts and stages. I'm a bit concerned however, that while the scripting load may decrease later in the series, the writing load (of text-based dialogues and barks) will increase with the widening range of possible histories. I'm aiming on starting production in Sept. with a debut of mid-April '07, so I think I can get the first third of the series done by then.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1139895077616416262006-02-13T21:31:00.000-08:002006-02-13T21:31:00.000-08:00Darius: Very true. There needs to be more than jus...Darius: Very true. There needs to be more than just a forum. Whether the added content is a game or the ability to make games, more content is required. However, the vast returns on connecting your fanbase to each other make it silly not to do so. :)<BR/><BR/>Patrick: Easy to say, hard to do. In practice, in order for episodic content to be worthwhile you need really great episodes at least once a month - preferably once a week.<BR/><BR/>That's hard!Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1139884611742333992006-02-13T18:36:00.000-08:002006-02-13T18:36:00.000-08:00One thing that just occurred to me, although it's ...One thing that just occurred to me, although it's subject to diminishing returns: the artist might spend 800 hours to create 80 hours of content, but that content (when combined with the programmers' platform for community) is what actually spurs the 800 hours of debate.<BR/><BR/>In other words, just building a forum won't get you anywhere. The artist is contributing to that 800 hours just as much as the programmer as.Darius Kazemihttps://www.blogger.com/profile/01646249933207430061noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1139866839527622982006-02-13T13:40:00.000-08:002006-02-13T13:40:00.000-08:00You and Raph are on to something, and thats why I'...You and Raph are on to something, and thats why I'm trying to modulate an upcoming storyworld project as episodic rather than a single contigous release. By unveiling the metaplot over the course of nine months I think I can build the audience and the audience excitment in a way that will encourage people to want to talk about it and compare notes about different play styles, which will provide different plots. If the dramatic granularity possible in Storytron is what they've been saying it is, then there should be enough diversity that re-plays and forum activity could be very strong. I think of it as a "massively single-player" community.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com