tag:blogger.com,1999:blog-11758224.post113354731019267237..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Animation, Anyone?Craig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-11758224.post-1133799910809777652005-12-05T08:25:00.000-08:002005-12-05T08:25:00.000-08:00These days, I'm a better programmer. I have plans ...These days, I'm a better programmer. I have plans to re-build it and put it into Machine City, since I should be able to work full time soon.<BR/><BR/>It's 2D, so it doesn't stack up against any of the 3D stuff out there. It's a cartoon.<BR/><BR/>However, in its favor, it supports a wider variety of faces without expensive modeling, better body/face language, and is cheap to run. I could run at least five of my faces in the same amount of "computation" as one animated 3D model.<BR/><BR/>Of course, computation is close to free these days...<BR/><BR/>I'm still having some trouble with the mouth, which is the most expressive part of the face. Of course, they are also having trouble with the mouth, so, hey.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1133578376352052402005-12-02T18:52:00.000-08:002005-12-02T18:52:00.000-08:00BTW, I'd really like to see a build of that, if it...BTW, I'd really like to see a build of that, if it wouldn't be too much trouble. How does it stack up to FaceFx and FaceGen?Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1133578170552104772005-12-02T18:49:00.000-08:002005-12-02T18:49:00.000-08:00Yeah, but just think of the market for said middle...Yeah, but just think of the market for said middleware. Damn, I wish I could get some VC money without too many IP related strings.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1133553559390237872005-12-02T11:59:00.000-08:002005-12-02T11:59:00.000-08:00I did some face-stuff a while back that used memet...I did some face-stuff a while back that used memetically-driven animatics, so I know it's possible. It just takes some really killer middleware.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1133549477866932372005-12-02T10:51:00.000-08:002005-12-02T10:51:00.000-08:00That memetic approach I told you about might be a ...That memetic approach I told you about might be a hot ticket for good animation on the cheap, the only real content you'd need to generate new animations would be hueristics appropriate to the action and character involved. Of course, implementing and testing that idea would be expensive in itself, but there is always a way.Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com