tag:blogger.com,1999:blog-11758224.post111695628391462040..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: A Taste of PAC!Craig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11758224.post-1117054236298276312005-05-25T13:50:00.000-07:002005-05-25T13:50:00.000-07:00Well, I would hesitate to throw my energy into the...Well, I would hesitate to throw my energy into the game you describe. It's not that any one piece of it is bad - after all, the game I plan to make in the future has most of the same features.<BR/><BR/>But there's two types of multiplayer gamers. The first likes SKILL. The second likes PERSISTANT WORLDS. Your game nimbly avoids being of either type. Presuming it takes several hours to play a game, it's too slow to be 'easy to learn, hard to master'. Simultaneously, it's simply too fast to be considered a persistant world.<BR/><BR/>So, I don't think I would back it. I don't think it would succeed.<BR/><BR/>But the IDEA isn't a bad one. It's just not something the market would like, I think.<BR/><BR/>-CraigCraig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1116971753568719922005-05-24T14:55:00.000-07:002005-05-24T14:55:00.000-07:00Well, I'll tell you, I've thought a LOT about that...Well, I'll tell you, I've thought a LOT about that exact subject. There aren't a lot of options that are actually affordable. For example, your option requires a fairly serious breakthrough in algorithms and analysis before it's really feasible.<BR/><BR/>I still think the solution lies in letting players affect the game world, but you start to encounter some pretty serious problems pretty quick. How do you keep your game world from devolving into pornographic chaos or stagnating into 'those three guys run the place'?<BR/><BR/>I've come up with some ideas, but they've taken the back burner in comparison to the game I'm working on now. Most of my ideas involve restricting player vision... but that crops up all sorts of NEW problems.<BR/><BR/>It's a hairy problem.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.com