tag:blogger.com,1999:blog-11758224.post111334218359892302..comments2023-09-28T07:23:51.376-07:00Comments on ProjectPerko: Gameplay and YOU!Craig Perkohttp://www.blogger.com/profile/13173752470581218239noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-11758224.post-1113429961000133602005-04-13T15:06:00.000-07:002005-04-13T15:06:00.000-07:00A semi-related article:http://www.steve-ince.co.uk...A semi-related article:<BR/>http://www.steve-ince.co.uk/blog/2005/04/about-genres.htmlDarius Kazemihttps://www.blogger.com/profile/01646249933207430061noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1113405803927993882005-04-13T08:23:00.000-07:002005-04-13T08:23:00.000-07:00Well, I don't think that a MB system would correct...Well, I don't think that a MB system would correctly indicate their gaming preference. It might help, but I think their daily lives are more of an indicator.<BR/><BR/>And THAT is EASY to determine: when do they play? If they only play evenings, they probably have a day job. If they play during the day, they probably don't. You might even be able to figure out a better way to do it.<BR/><BR/>But my theory is that you can use the CONTENT to LURE them into playing the game they're likely to like most. If you're flipping through races, you'll probably stop and choose the one you think is the 'best', whether that's the huge-breasted elf woman, the spunky little mouse people, the gothy musician dudes, or whatever.<BR/><BR/>So, the important part of what I'm thinking is to figure out who likes what kinds of game play - which an MB test COULD be useful for determining.Craig Perkohttps://www.blogger.com/profile/13173752470581218239noreply@blogger.comtag:blogger.com,1999:blog-11758224.post-1113398243465476142005-04-13T06:17:00.000-07:002005-04-13T06:17:00.000-07:00Do you follow any personality profiling systems su...Do you follow any personality profiling systems such as Meiers-Briggs? <BR/><BR/>While I don't personally buy all of MB, or at least the way many people think about it, it does seem to have an interesting way to categorize people. And I know many people look to MB to show how and with whom they can be the most effective.<BR/><BR/>What if the beginning of an MMORPG (somehow unobtrusively) profiled players via MB and used that data or similar data to help them find the parts of the game they'd enjoy most?Darren Torpeyhttps://www.blogger.com/profile/00082890578046480571noreply@blogger.com